AI Insights · Timothy · October 2024
Top 5 iOS Boxing Games in South Africa: Q3 2024 Performance
Discover the performance trends of the top five boxing games on the iOS platform in South Africa during Q3 2024, including download numbers, revenue, and active user statistics.
During the third quarter of 2024, the top five boxing games on iOS in South Africa displayed varied trends in downloads, revenue, and user engagement, according to Sensor Tower data.
WWE Mayhem from Reliance Games saw its weekly revenue peak at around $803 in late July before stabilizing to roughly $90 by the end of September. Weekly downloads were modest, starting at 109 and fluctuating slightly, ending at 69. Meanwhile, active users decreased early in the quarter but rebounded to 127 by the end of September.
Real Boxing 2 by Vivid Games S.A. had a fairly stable revenue pattern, with peaks at $162 at the beginning of July and $102 at the end of September. Downloads peaked mid-quarter at 128, before dropping to 53. The active user base showed a robust presence, peaking at 346 in mid-September before settling at 252.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a revenue increase in early July, reaching $131, with a gradual decline to $81 by the quarter's end. Downloads were relatively low, peaking at 53 in early September. Active users saw a significant rise to 159 in early September, before concluding at 97.
EA SPORTS™ UFC® 2, published by Electronic Arts, had a notable increase in downloads, reaching a high of 504 in late August, while revenue peaked at $110 in early September. The game maintained a strong active user base throughout the quarter, peaking at 1,508 in late August.
Finally, Real Boxing: KO Fight Club, also by Vivid Games S.A., showed a steady revenue trend, peaking at $106 in early September. Downloads were consistent, with a slight peak at 123 in mid-August. Active users remained steady, peaking at 345 in mid-August and ending the quarter at 318.
For more detailed insights and data, visit Sensor Tower.